Import SMD: Use the smd generated by animTool to import the animation. Use the new config file with animTools to convert CLIP files to SMD. It also creates a rig config file e.g auRig.txt in the root folder. In max click the "Import Geom" button to import the rig and add all geometry to the rig. Then create a sub folder (any name) to store each simgeom file and optionally add the textures which assigns the diffuse ("*_m_*.dds") and secular ("*_s_*.dds") materials e.g. Import Geom: To use this first create a folder with the *.gr2 rig file inside it. Then select "Sims3 Utits" from the Utilities dropdown. To install the geom plugin go to utilities, click "MaxScript" then "Run Script" on the included ms file. I'm using 3ds Max 2011 and I think the importer I used was nwn2utilsmaxplugins2.3.0.exe which required granny2.dll to be copied to 3ds Max 2011 folder. The only other main change is that it generates the hashes for the bones. This is a port of Blender GEOM Mesh Plugin. This plugin lets you import geom models, generates rig config files for animTool and imports the smd animation files with rotation only. I couldn't find many max plugins so I made this one. 3ds Max geom plugin and rig generator for animTool
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