![]() ![]() The first haybot concepts, where artists were still playing with the design. The concept of the lantern, in principle, there is nothing interesting here, because the model in the game almost does not differ from the concept. Models of different containers, support post, broken tank, the only difference is the different color of some elements. ![]() The modules that make up all the ruins in the game are shown here, but they are different in color, and some of the elements were left unused (these are broken panels with fans and electrical appliances, and a hanging pipe near the antenna) RuinsĬoncepts of various damaged iron-concrete structures (walls,support pillars, etc.) are nothing interesting. On this concept, the loot box is very similar to the one that was shown to us in the 18 devlog, the only differences are a different color and the lack of a pattern on the top. Here the loot boxes are presented as metal boxes, but unlike the loot boxes that are now in the game, they are more complete and differ in the color of the case. The first concepts of loot boxes, where they were conceived as wooden boxes, perhaps they could differ among themselves in the color of the case. Here you can see all the concepts without compression and unnecessary text Loot boxes Official concept art by 2D-3D artist MAX FRÖJD will be shown here.
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